Thursday 9 December 2010

Microsoft Adjusts Windows Phone 7 App Payments, Reporting

A month with a Windows Phone 7by Dave RuddenDecember 08, 2010 5:00 NPT despite an anemic start a library and some questionably placed, game-stop buttons, the first generation of Windows 7 Phone devices boast some quality exclusive and not at least the Xbox Live integration.
If you own a Windows 7 Phone mobile phone and you have not activated Windows 7 Phone transparent lock screen really missed a great time saver.
It is too early to tell, but given time and a few changes, Microsoft's mobile device can prove worthwhile competition to Apple's iPhone.
The creation of a transparent screen lock was first discovered by WP7 developer Keyboardp.
GamePro Score User Score Write your review! Barring a complete miracle, no companies could topple Apple in the mobile gaming market for the next few years.
Given the head start that the iPhone App Store has over the competition, and the bands each have the ultra-popular iTunes Music Store market, market share for both hardware and software that is almost insurmountable.
The only way to even begin making a dent in the market is to specialise in, something that Microsoft does with its Windows 7 Phone devices.
Instead of working on the hardware end, Microsoft has instead handed over to Windows 7 mobile operating system to manufacturers who can make phones that meet certain CPU speed, screen size and button placement specifications.
Because it is not engaged to any particular company, it does a number of manufacturers (like ASUS, Dell, HTC, LG and Samsung) can create Windows phones for many different service providers (including AT \\ u0026amp; T, Sprint, T-Mobile, and Verizon).
For this review, I spent a month with T-Mobile exclusive HD7 HTC, one of the larger-screened phones introduced Windows 7 Phone launch.
Ever since Microsoft announced its intentions to tie Windows 7 games in its Xbox 360 games, I've been a bit sceptical about how mobile gaming would be tied to the service.
Fortunately, Microsoft has taken a conservative approach to releasing games and integrate them into Xbox Live.
While hundreds of games and applications are available on the Windows 7 Phone devices, only a few dozen are Xbox Live enabled.
These Microsoft-sanctioned play includes the ability to unlock achievements and add to your Xbox Live profile, Gamerscore, while also allowing the player to log into the online service to send messages to other online members.
While there are few titles that are available in portable and console type - most puzzle games like Hexic and Tetris Rush - nobody has cross-platform games as of yet.
For now, the biggest draw of Windows 7 Phone Gaming additional source of Gamerscore points for hardcore Xbox 360 gamers.
Microsoft measuring official Xbox Live games for Windows 7 Phone devices at about the same rate as the Xbox Live Arcade games, the company can ensure that titles meet a certain level of functionality.
While some of the games can not be large, the development of Microsoft's Achievement system over the past half decade ensured that these mobile phone games will take the same level of commitment to earn Gamerscore points as console-bound games.
In my month with the phone, I was able to devote a few hours to some of the finest platform, but I was not able to achieve 100% completion of any of them.
Although Apple has introduced similar Achievement Tracking Game Centre application, I found that Microsoft is the foundation of the Xbox 360 gave Windows 7's performance more weight.
Although Microsoft has already delivered a handful of quality exclusive to the platform as Hexic Rush and The Harvest, the platform is home to more than a few App Store ports.
While most are done right (and some have been improved because of larger screens on some Windows 7 Phone devices), I come across any games that felt less natural to the Microsoft Mobile system.
In particular, had games of icons in the corner (as Flight Control) response problems at the edges of the screen.
More urgent than the software issues - some that can be addressed with an update - is hardware failure in the design of the first Windows 7 Phone devices.
It is quite difficult to accidentally end an iPhone game, since the power button is the only thing you are in danger of pressing during gaming.
Windows phones, by contrast, has two tactile (power and camera-launch) and two of three touch-screen (home and Web search) buttons that will launch you out of the game if the pressure.
The last two buttons are the most aggravating, as they are located right on the edge of the screen, just millimeters away from the device's touch screen.
Granted, the fact that most titles will only pause when you press one of these buttons reduces pain, but the constant disruption caused by these poorly placed buttons should not have been a problem to begin with.
The unit's non-gaming capabilities, however, is very heavily integrated.
Like the iPhone, call quality is probably usable, but it is built to be more of a multimedia computer.
Windows 7 Phone platform provides plenty of productivity tools, including basic versions of Microsoft Word and Excel, enhanced by an intelligent touch-screen keyboard input is similar to the iPhone.
Internet browsing is done with a modified version of Internet Explorer (which is a bit clunkier than iPhone's Safari browser).
The music and video playback is done via Microsoft's Zune software, which, while unorthodox in terms of UI, has a pretty awesome recommendation algorithm.
Speaking of UI, employs every facet of your phone from your e-mails to the Foursquare Netflix to a corresponding column-based design ethic that shows a large part of each programme side by side on top of the page.
Using Twitter as an example, you can scroll through the feed by running your finger up and down the screen, and then jump to your direct message with some side swipes.
The unified design really works wonders, but more than once misread the phone a bit skewed vertical sweep as a reason for changing columns.
While I would definitely recommend one of the Windows 7 Phone devices to fans of the Xbox 360, the fact remains that the software and app libraries are anemic compared to iPhone.
Where Windows 7 is able to make some headway with a unified user interface and a dedicated library of games that manage to make mobile gaming a bit more rewarding.
If the forthcoming firmware updates can make touch screen a bit more forgiving, and the next generation of phones can eliminate the minefield of game break, I extend the recommendation outside of the die-hard Xbox fans.
Pros: Xbox Live Achievement integration make mobile game means a little more, some of the phone's best games Windows 7 exclusive, the unified interface makes it much less jarring to jump between applications.
Cons: Extremely poorly placed buttons will start from the desired program on many occasions, software and games libraries lack the depth of the iPhone, any iPhone ports will not recognise your finger readings also on this platform.

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